Default Paper2D Sprite Materials don't work in packaged iOS

So, if I use the Default Paper2D sprite Materials in 4.5, all my sprites come out as solid black when packages for iOS. (mobile preview is fine). If however, I create the exact same material in my own project, it works. So I’m not exactly sure whats going on here, I double checked them twice and they are exactly the same, but using the default ones turn everything black.

Settings:

Orthographic Camera
Unlit Sprites
iPhone 6 plus
Set to be mobile with highest settings.

Howdy ,

Thank you for reporting this issue. Would there be a step by step reproduction that I could use to reproduce this issue? Any additional information would be greatly appreciated.

Thanks and have a great day!

I’m not entirely sure, if I create a Sprite using Paper2d, (any sprite), and just package that to iOS and open it on my iPhone6 plus, the sprite is black. However, if I create my own Material, exactly like the default Paper2d one, and point my Sprite to it, everything worked.

Hey ,

I have just attempted to reproduce the issue and have been unsuccessful. Here is how my sprite is currently set:

Let me know if I may having something set incorrectly but I am currently able to see the sprite when deployed to a iPhone 5s OS 7.0.

Thanks!

It says your current material is “prototypingspritematerial”?

Sorry about the lack of response.

How would you currently have your 2D sprite set up? This may help with the issue.

Thanks!

Hey ,

This video may help you with your issue. It explains what has to be done to a material in order to see materials in a Paper2D project: Paper2D: Project Setup | 02 | v4.4 Tutorial Series | Unreal Engine - YouTube

You should be able to jump to the 3 minute mark of the video and this is where Zak explains what needs top be done in order to create a sprite material.

Thanks!

Hi Sean, I think there is a little confusion my issue is with the Default Paper2d Materials not ones I create. If I use the Default Paper2d Materials , everything was black for me once packaged. When I created my own though, everything works. So right now in my project, I’ve created all my own materials. (And everything is fine). I just can’t use any default ones provided by UE4.

Hi ,

What material are you using exactly when you are able to see the issue? Are you using the materials under the StarterContent tab in the content browser?

The Materials in the Starter Content are not designed for paper 2D. You would have to go in and change the properties of the material in order. This is the designed functionality of the materials in the StarterContent.

Thanks and have a great day!