Hmm, cant really remember this one. What level do you get loaded into instead? Also, what does your default map say in UE4? Under project settings you can find the default map. Is that also M-Entry?
That’s the problem. No level is loaded at startup. It is black in the viewport.
The map can be loaded in UE4, no problem.
If I travel to a map and go back, the M-Entry is loaded correctly in the game.
Only at startup, the M-Entry is not loaded as GameDefaultMap.
Yes I have the line and no error, but the map does not load.
[2018.01.19-14.28.37:483][ 0]LogDebug: Verbose: UKGameInstance::StartGameInstance
[2018.01.19-14.28.37:483][ 0]LogDebug: Verbose: UKGameInstance::ShowLoadingScreen - LoadingScreenCounter=0 Viewport=000001ED4B5229B0
[2018.01.19-14.28.37:483][ 0]LogDebug: Verbose: UKGameInstance::ShowLoadingScreen - Show the loading screen from the module
[2018.01.19-14.28.37:483][ 0]LogLoad: Verbose: FKGameLoadingScreenModule::StartInGameLoadingScreen
[2018.01.19-14.28.37:543][ 0]LogDebug: Verbose: UKGameInstance::ShowLoadingScreen - Show the loading screen in the Viewport
[2018.01.19-14.28.37:596][ 0]LogNet: Browse: 192.168.1.148//Game/Maps/M-Entry?Name=Player
[2018.01.19-14.28.37:596][ 0]LogTemp: Display: ParseSettings for GameNetDriver
[2018.01.19-14.28.37:596][ 0]LogTemp: Display: ParseSettings for KadeoNetDriver_0
[2018.01.19-14.28.37:596][ 0]LogTemp: Display: ParseSettings for PendingNetDriver
[2018.01.19-14.28.37:596][ 0]LogInit: WinSock: Socket queue 32768 / 32768
[2018.01.19-14.28.37:598][ 0]LogInit: WinSock: I am KadeoDevX (172.20.4.17:0)
[2018.01.19-14.28.37:598][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2018.01.19-14.28.37:598][ 0]LogNet: Game client on port 7777, rate 10000
[2018.01.19-14.28.37:799][ 0]LogLoad: (Engine Initialization) Total time: 2.61 seconds
And if I go to the Training map, when in the client, it is ok.
[2018.01.19-14.28.43:098][294]LogNet: Browse: /Game/Maps/R-Training1?Name=Player?Rank=0
[2018.01.19-14.28.43:098][294]LogDebug: Verbose: UKGameInstance::BeginLevelLoading
[2018.01.19-14.28.43:098][294]LogDebug: Verbose: UKGameInstance::ShowLoadingScreen - LoadingScreenCounter=0 Viewport=000001ED4B5229B0
[2018.01.19-14.28.43:098][294]LogDebug: Verbose: UKGameInstance::ShowLoadingScreen - Show the loading screen from the module
[2018.01.19-14.28.43:098][294]LogLoad: Verbose: FKGameLoadingScreenModule::StartInGameLoadingScreen
[2018.01.19-14.28.43:147][294]LogDebug: Verbose: UKGameInstance::ShowLoadingScreen - Show the loading screen in the Viewport
[2018.01.19-14.28.43:206][294]LogLoad: LoadMap: /Game/Maps/R-Training1?Name=Player?Rank=0
[2018.01.19-14.28.43:721][294]LogLoad: Game class is 'KTrainingGameMode'
[2018.01.19-14.28.43:733][294]LogWorld: Bringing World /Game/Maps/R-Training1.R-Training1 up for play (max tick rate 0) at 2018.01.19-15.28.43
and I can see the acknowledge of map loaded
[2018.01.19-14.28.43:733][294]LogWorld: Bringing World /Game/Maps/R-Training1.R-Training1 up for play (max tick rate 0) at 2018.01.19-15.28.43
And when I come back to the lobby, M-Entry map, it is ok this time.
Apparently my initial comment has not been published.
To resume:
at client startup
[2018.01.19-14.28.37:596][ 0]LogNet: Browse: 192.168.1.148//Game/Maps/M-Entry?Name=Player
when in client, go to training map
[2018.01.19-14.28.43:098][294]LogNet: Browse: /Game/Maps/R-Training1?Name=Player?Rank=0
[2018.01.19-14.28.43:098][294]LogDebug: Verbose: UKGameInstance::BeginLevelLoading
…
[2018.01.19-14.28.43:206][294]LogLoad: LoadMap: /Game/Maps/R-Training1?Name=Player?Rank=0
…
[2018.01.19-14.28.43:721][294]LogLoad: Game class is ‘KTrainingGameMode’
[2018.01.19-14.28.43:733][294]LogWorld: Bringing World /Game/Maps/R-Training1.R-Training1 up for play (max tick rate 0) at 2018.01.19-15.28.43
[2018.01.19-14.28.43:741][294]LogWorld: Bringing up level for play took: 0.018460
when in training map, leave it to go back to the lobby
[2018.01.19-14.28.47:341][481]LogNet: Browse: /Game/Maps/M-Entry?closed?Name=Player?Rank=0
…
[2018.01.19-14.28.47:480][481]LogWorld: Bringing World /Game/Maps/M-Entry.M-Entry up for play (max tick rate 0) at 2018.01.19-15.28.47
…
[2018.01.19-14.28.47:705][481]LogLoad: Took 0.250227 seconds to LoadMap(/Game/Maps/M-Entry)
and the lobby map (M-Entry) is loaded correctly.
Not at client startup
I found the problem. The server’s ip address has changed and finally the map wasn’t loaded at startup.
To avoid this kind of problem, I think it is necessary to add logs for this specific error.