deepinnothing - Google AdMob for Unreal Engine (+Mediation)

This Unreal Engine plugin integrates Google AdMob for Android and iOS, and provides a complete solution for implementing and managing ad system in your mobile game using both Blueprints or C++. It’s a wrapper around the official Android and iOS Google Mobile Ads SDKs, and tries to resemble them as close as possible.

Features:

  • Banner ads (adaptive, fixed size, collapsible)
  • Interstitial ads
  • Rewarded ads
  • Rewarded interstitial ads
  • App open ads
  • User Messaging Platform (GDPR, COPPA, IDFA)
  • Mediation:
    • AppLovin
    • InMobi
    • ironSource
    • Liftoff Monetize (previously Vungle)
    • LINE Ads Network
    • Meta Audience Network (previously Facebook)
    • Mintegral
    • Moloco
    • Pangle
    • Unity Ads

DOCUMENTATION

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Does it work for a Windows based game?

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The company replied to my emails… No it does not support Windows apps.

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[FREE] Unreal Engine AdMob Plugin – Easy Android Ads Setup + Working Example

Hi

I’ve spent quite a lot of time getting Google AdMob working properly in Unreal Engine for Android, especially dealing with the Android/Gradle/SDK configuration and Unreal’s plugin system.

There are already paid AdMob plugins available, but I wanted to share my own working setup for free so other Unreal developers don’t have to spend money just to get basic AdMob integration working.

Download

git@github.com:saikalyan525/AdMobPluginMobile.git

git@github.com:saikalyan525/AdMobPluginSourceMobile.git

The folder currently contains working setups/examples, including:

  • All Ads Working
  • Banner & Interstitial

-- What you can do with it

Depending on the version/setup you download, the project provides the AdMob functionality implemented through Unreal.

Currently tested functionality:

  • Banner Ads
  • Interstitial Ads
  • Rewarded Ads
  • Blueprint integration
  • Android packaging

Unreal Engine Version

Tested with

Unreal Engine 5.4.4

Platform: Android

If you are using another Unreal Engine version, it may work, but I have not necessarily tested it there.