I got a quirky issue with our project. In editor - we are setting up the following settings (below) and trying to run DedicatedServer. when using STANDALONE play method, the dedi comes up, the client loads the UI (main menu) and then the dedi crashes with the below fatal error crashing it…
Problem is - when i’ve built this using front end, the server builds fine and DOESNT error when played from .exes … I’ve deleted Binaries/Build/Intermediate folders and done a fresh build/package(frontend) of the project… still the same effect in editor, but built package works fine. Anyone ever seen this?
SETTINGS:
STANDLONE
DedicatedServer(true)
SingleProcess(false)
ERROR:
[2017.05.15-06.46.23:419][ 1]LogWindows:Error: UE4Editor-Engine.dll!AActor::TickActor() [d:\unreal4sourcecode\unrealengine-4.14\engine\source\runtime\engine\private\actor.cpp:834]
[2017.05.15-06.46.23:419][ 1]LogWindows:Error: UE4Editor-Engine.dll!FActorTickFunction::ExecuteTick() [d:\unreal4sourcecode\unrealengine-4.14\engine\source\runtime\engine\private\actor.cpp:113]
[2017.05.15-06.46.23:420][ 1]LogWindows:Error: UE4Editor-Engine.dll!FTickFunctionTask::DoTask() [d:\unreal4sourcecode\unrealengine-4.14\engine\source\runtime\engine\private\ticktaskmanager.cpp:256]