I’m using the default test id of 480. Even without debugging I can tell it’s putting the right ID through. The results only show the servers on ID 480, and my IP/server is listed in steam’s server browser. (which is confirmed by the steam server browser matching the [SomeoneElsesPublicIP] server) Regardless, I made sure to double-check using the debugger and it is indeed putting the right app ID in the request. Here’s the networking part of my DefaultEngine.ini, perhaps I missed something or added something in there that could be causing my issues:
[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
[OnlineSubsystem]
PollingIntervalInMs=20
DefaultPlatformService=Steam
VoiceNotificationDelta=0.2
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
SteamAppId=480
ModDir=spacewar
Description=MyGame
GameServerQueryPort=27015
bRelaunchInSteam=false
bUseSteamNetworking=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=90
; This is for using sessions
bInitServerOnClient=true
Achievement_0_Id=""
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"