Hi everyone!
The game I’m working on is almost finished, and I tried to build the dedicated server in shipping configuration, with Steam. The cooking process is doing fine, the problem occurs when I want to launch the server. It gives me this:
And nothing more, it just freezes like this.
I had the exact same problem with the shipping client, and I solved it by adding the steam_appid.txt in the binaries folder. However, it doesn’t solve the problem with the server
If I cook my dedicated server in development build, it works. And my client works in both development and shipping builds.
This only interesting warnings I had in the logs, while cooking, were this:
LogInit:Display: LogOnline:Warning: STEAM: Steam API disabled!
LogInit:Display: LogModuleManager:Warning: No filename provided for module OnlineSubsystemNull
LogInit:Display: LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemNull' because the file 'C:/Epic Games/UnrealEngine-4.13/Engine/Binaries/Win64/' was not found.
I tried to add the steam_appid.txt file in the specified folder, and a new warning appeared:
LogInit:Display: LogOnline:Warning: STEAM: Steam API disabled!
LogInit:Display: LogFileManager:Warning: Error deleting file: C:/Epic Games/UnrealEngine-4.13/Engine/Binaries/Win64/steam_appid.txt (Error Code 5)
LogInit:Display: LogModuleManager:Warning: No filename provided for module OnlineSubsystemNull
LogInit:Display: LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemNull' because the file 'C:/Epic Games/UnrealEngine-4.13/Engine/Binaries/Win64/' was not found.
I don’t know if this is the problem, but the fact that these warnings also appear in the client build (which works fine) makes me think this isn’t the problem.
Of course, I built my project using the shipping server configuration.
Last thing: my game is a blueprint project, maybe it helps.
Anyone got an idea?