I have a dedicated server which handles users logging in. Once all players are connected, I want to change maps and start actual gameplay.
I’ve gone through the docs and various tutorials and I think I have most of the configuration figured out, but I’m not seeing the new level load on my clients. I am using one standalone, and one in-editor as I saw there may be an issue with the editor client.
What am I missing?
my dedicated server seems happy:
Here is the c++ code I am using:
FString UrlString = TEXT("/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?listen");
GetWorld()->ServerTravel(UrlString);