Hello!
I’m asking these questions on behalf of my dev team (non-English speaking developers).
- Is there a dedicated server – load testing related project file or documentation in regards to load testing that we can refer to?
- What is the form/method of data storage for dedicated servers?
- How do we go about doing level streaming via dedicated servers?
- How many NPCs and players can a single dedicated server support? At the moment, after about 200 NPCs are deployed to the scene, the consumption of movement components increased very sharply.