Hello,
I have a weird problem, hope you might point me to the right direction.
I have a dedicated server running and listening to new connections.
But once it accepts a connection it crashes with the following log:
[2022.05.23-14.50.19:396][ 0]LogInit: Display: Game Engine Initialized.
[2022.05.23-14.50.19:399][ 0]LogInit: Display: Starting Game.
[2022.05.23-14.50.19:401][ 0]LogNet: Browse: /Game/Maps/Lobby?Name=Player
[2022.05.23-14.50.19:401][ 0]LogNet: Network Profiler: TrackSessionChange. InURL: /Game/Maps/Lobby?Name=Player
[2022.05.23-14.50.19:402][ 0]LogNet: Network Profiler: Creating session file at location ../../../MyMultiplayerProject/Saved/Profiling/MyMultiplayerProject-Pid4112-2022.05.23-14.50.19[1].nprof
[2022.05.23-14.50.19:403][ 0]LogLoad: LoadMap: /Game/Maps/Lobby?Name=Player
[2022.05.23-14.50.19:403][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_25
[2022.05.23-14.50.19:413][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.05.23-14.50.19:437][ 0]LogUObjectBase: Error: 'this' pointer is misaligned.
[2022.05.23-14.50.19:437][ 0]LogOutputDevice: Warning:
Script Stack (0 frames):
[2022.05.23-14.50.19:438][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2022.05.23-14.50.25:142][ 0]LogWindows: Error: === Critical error: ===
[2022.05.23-14.50.25:142][ 0]LogWindows: Error:
[2022.05.23-14.50.25:143][ 0]LogWindows: Error: Fatal error: [File:F:/PC-Engine_MSG_UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp] [Line: 980]
[2022.05.23-14.50.25:143][ 0]LogWindows: Error: Invalid object in GC: 0xcdcdcdcdcdcdcdcd, ReferencingObject: NULL, ReferencingProperty: NULL
[2022.05.23-14.50.25:143][ 0]LogWindows: Error:
[2022.05.23-14.50.25:143][ 0]LogWindows: Error:
[2022.05.23-14.50.25:144][ 0]LogWindows: Error: [Callstack] 0x00007ffa4e969319 KERNELBASE.dll!UnknownFunction []
[2022.05.23-14.50.25:144][ 0]LogWindows: Error: [Callstack] 0x00007ff72da1e766 MyMultiplayerProjectServer.exe!ReportAssert() [f:\pc-engine_msg_unrealengine\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:1616]
[2022.05.23-14.50.25:144][ 0]LogWindows: Error: [Callstack] 0x00007ff72da21898 MyMultiplayerProjectServer.exe!FWindowsErrorOutputDevice::Serialize() [f:\pc-engine_msg_unrealengine\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
[2022.05.23-14.50.25:145][ 0]LogWindows: Error: [Callstack] 0x00007ff72d767e1d MyMultiplayerProjectServer.exe!FOutputDevice::LogfImpl() [f:\pc-engine_msg_unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:61]
[2022.05.23-14.50.25:145][ 0]LogWindows: Error: [Callstack] 0x00007ff72dcb654a MyMultiplayerProjectServer.exe!FGCCollector<8>::HandleObjectReference() [f:\pc-engine_msg_unrealengine\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:989]
[2022.05.23-14.50.25:145][ 0]LogWindows: Error: [Callstack] 0x00007ff72b299dea MyMultiplayerProjectServer.exe!FFMODAssetTable::AddReferencedObjects() [C:\Users\Mitya\Perforce\Mainline\MyMultiplayerProject\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAssetTable.cpp:31]
[2022.05.23-14.50.25:146][ 0]LogWindows: Error: [Callstack] 0x00007ff72da8fee7 MyMultiplayerProjectServer.exe!UGCObjectReferencer::AddReferencedObjects() [f:\pc-engine_msg_unrealengine\engine\source\runtime\coreuobject\private\misc\gcobjectreferencer.cpp:27]
[2022.05.23-14.50.25:146][ 0]LogWindows: Error: [Callstack] 0x00007ff72dccced5 MyMultiplayerProjectServer.exe!TFastReferenceCollector<FGCReferenceProcessor<8>,FGCCollector<8>,FGCArrayPool,8>::ProcessObjectArray() [f:\pc-engine_msg_unrealengine\engine\source\runtime\coreuobject\public\uobject\fastreferencecollector.h:881]
[2022.05.23-14.50.25:147][ 0]LogWindows: Error: [Callstack] 0x00007ff72dc7e40e MyMultiplayerProjectServer.exe!FRealtimeGC::PerformReachabilityAnalysisOnObjectsInternal<8>() [f:\pc-engine_msg_unrealengine\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1100]
[2022.05.23-14.50.25:147][ 0]LogWindows: Error: [Callstack] 0x00007ff72dcc2a88 MyMultiplayerProjectServer.exe!FRealtimeGC::PerformReachabilityAnalysis() [f:\pc-engine_msg_unrealengine\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1338]
[2022.05.23-14.50.25:147][ 0]LogWindows: Error: [Callstack] 0x00007ff72dc8a323 MyMultiplayerProjectServer.exe!CollectGarbageInternal() [f:\pc-engine_msg_unrealengine\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:2021]
[2022.05.23-14.50.25:148][ 0]LogWindows: Error: [Callstack] 0x00007ff72dc8962e MyMultiplayerProjectServer.exe!CollectGarbage() [f:\pc-engine_msg_unrealengine\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:2153]
[2022.05.23-14.50.25:148][ 0]LogWindows: Error: [Callstack] 0x00007ff7311281f0 MyMultiplayerProjectServer.exe!UEngine::TrimMemory() [f:\pc-engine_msg_unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:13178]
[2022.05.23-14.50.25:148][ 0]LogWindows: Error: [Callstack] 0x00007ff73110a93e MyMultiplayerProjectServer.exe!UEngine::LoadMap() [f:\pc-engine_msg_unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:12809]
[2022.05.23-14.50.25:149][ 0]LogWindows: Error: [Callstack] 0x00007ff7310c1e22 MyMultiplayerProjectServer.exe!UEngine::Browse() [f:\pc-engine_msg_unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:12338]
[2022.05.23-14.50.25:149][ 0]LogWindows: Error: [Callstack] 0x00007ff7308accbd MyMultiplayerProjectServer.exe!UGameInstance::StartGameInstance() [f:\pc-engine_msg_unrealengine\engine\source\runtime\engine\private\gameinstance.cpp:584]
[2022.05.23-14.50.25:149][ 0]LogWindows: Error: [Callstack] 0x00007ff72b0de701 MyMultiplayerProjectServer.exe!FEngineLoop::Init() [f:\pc-engine_msg_unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:3990]
[2022.05.23-14.50.25:150][ 0]LogWindows: Error: [Callstack] 0x00007ff72b0f6be9 MyMultiplayerProjectServer.exe!GuardedMain() [f:\pc-engine_msg_unrealengine\engine\source\runtime\launch\private\launch.cpp:155]
[2022.05.23-14.50.25:150][ 0]LogWindows: Error: [Callstack] 0x00007ff72b0f6dfa MyMultiplayerProjectServer.exe!GuardedMainWrapper() [f:\pc-engine_msg_unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
[2022.05.23-14.50.25:150][ 0]LogWindows: Error: [Callstack] 0x00007ff72b106a90 MyMultiplayerProjectServer.exe!WinMain() [f:\pc-engine_msg_unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:268]
[2022.05.23-14.50.25:151][ 0]LogWindows: Error: [Callstack] 0x00007ff732477c1e MyMultiplayerProjectServer.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2022.05.23-14.50.25:151][ 0]LogWindows: Error: [Callstack] 0x00007ffa58f87974 KERNEL32.DLL!UnknownFunction []
[2022.05.23-14.50.25:151][ 0]LogWindows: Error: [Callstack] 0x00007ffa6f6ea2f1 ntdll.dll!UnknownFunction []
[2022.05.23-14.50.25:152][ 0]LogWindows: Error:
[2022.05.23-14.50.25:161][ 0]LogExit: Executing StaticShutdownAfterError
[2022.05.23-14.50.25:173][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2022.05.23-14.50.25:173][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.05.23-14.50.25:182][ 0]Log file closed, 05/23/22 14:50:25
As you may notice it tries to load the Lobby
map but then crashes from an unknown reason to me. The error does not make any sense to me.
Does it ring a bell to anyone?
The engine version: 4.26.2
Important note: this happens when the server is deployed on PlayFab. I cannot reproduce the same behavior when deployed locally - it accepts client fine.