Hello
I have a dedicated server.
When my clients get crash or something unexpected exit from server, after a few moment, the server logs out “Connection Timeout” and the server restarts. so, other clients that have no problem also follow the server which means returning to initial level.
[2023.08.10-06.34.33:372][851]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 10.02, Real: 10.02, Good: 10.02, DriverTime: 80.71, Threshold: 10.00, [UNetConnection] RemoteAddr: 192.168.0.23:62186, Name: IpConnection_2147482434, Driver: GameNetDriver IpNetDriver_2147482495, IsServer: YES, PC: BP_PlayerController_C_2147482430, Owner: BP_PlayerController_C_2147482430, UniqueId: Null:DESKTOP-1IIHR11-F6F07AA449EC964AD9A1F89C434009A3
[2023.08.10-06.34.33:373][851]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 10.02, Real: 10.02, Good: 10.02, DriverTime: 80.71, Threshold: 10.00, [UNetConnection] RemoteAddr: 192.168.0.23:62186, Name: IpConnection_2147482434, Driver: GameNetDriver IpNetDriver_2147482495, IsServer: YES, PC: BP_PlayerController_C_2147482430, Owner: BP_PlayerController_C_2147482430, UniqueId: Null:DESKTOP-1IIHR11-F6F07AA449EC964AD9A1F89C434009A3, Driver = GameNetDriver IpNetDriver_2147482495
[2023.08.10-06.34.33:373][851]LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 10.02, Real: 10.02, Good: 10.02, DriverTime: 80.71, Threshold: 10.00, [UNetConnection] RemoteAddr: 192.168.0.23:62186, Name: IpConnection_2147482434, Driver: GameNetDriver IpNetDriver_2147482495, IsServer: YES, PC: BP_PlayerController_C_2147482430, Owner: BP_PlayerController_C_2147482430, UniqueId: Null:DESKTOP-1IIHR11-F6F07AA449EC964AD9A1F89C434009A3'
[2023.08.10-06.34.33:374][851]LogTemp: Open lobby : Event NetworkError = ConnectionTimeout
[2023.08.10-06.34.33:494][851]LogPackageName: SearchForPackageOnDisk took 0.120s, but failed to resolve lobby.umap.
[2023.08.10-06.34.33:495][851]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 192.168.0.23:62186, Name: IpConnection_2147482434, Driver: GameNetDriver IpNetDriver_2147482495, IsServer: YES, PC: BP_PlayerController_C_2147482430, Owner: BP_PlayerController_C_2147482430, UniqueId: Null:DESKTOP-1IIHR11-F6F07AA449EC964AD9A1F89C434009A3, Channels: 15, Time: 2023.08.10-06.34.33
[2023.08.10-06.34.33:497][851]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.0.23:62186, Name: IpConnection_2147482434, Driver: GameNetDriver IpNetDriver_2147482495, IsServer: YES, PC: BP_PlayerController_C_2147482430, Owner: BP_PlayerController_C_2147482430, UniqueId: Null:DESKTOP-1IIHR11-F6F07AA449EC964AD9A1F89C434009A3
[2023.08.10-06.34.33:662][852]LogPackageName: SearchForPackageOnDisk took 0.160s, but failed to resolve lobby.umap.
[2023.08.10-06.34.33:662][852]LogNet: Browse: /Game/Maps/TestLobby
[2023.08.10-06.34.33:663][852]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/Maps/TestLobby'
[2023.08.10-06.34.33:663][852]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/Maps/TestLobby'
Generally, after LogNet: UChannel::Close:
, there should be a message that No game present to leave for session
. But my server suddenly travel to somewhere and return to server’s start map.
Ultimately what i want is that even one client gets crash, the server goes on without any connection timeout.
Thank you in advance