thanks for the clarification,
so the only way to reduce the amount of tesselation with displacement is increase the dicing rate i presume
but this is a global solution there is a way to set up the dicing rate for each single actor/staticMesh?
thanks for the clarification,
so the only way to reduce the amount of tesselation with displacement is increase the dicing rate i presume
but this is a global solution there is a way to set up the dicing rate for each single actor/staticMesh?