Decorator difference in 4.8

Hi,

I just upgraded from 4.6 to 4.8 and I have the problem that Finish Condition Check was deprecated, and now I need to use PerformConditionCheck or PerformConditionCheckAI.

So after overloading the function I got stuck trying to find if the node I’m has succeeded, failed, aborted or was still in progress, so how I can find that out.

Thanks

I don’t quite understand what the problem is, but you just need to do is to override PerformConditionCheck or PerformConditionCheckAI and the overridden function’s return node has the same role as FinishConditionCheck used to have.

Cheers,

–mieszko

Well the problem I have is that I have this blueprint:

47395-question.png

The thing is that I won’t always succeed, time to time I will failed or abort for reasons. But still I want to know when does that happen because I want to take actions concerning that result. Which I hasn’t able to find under the new format.

Thanks

You still get the Event Receive Execution Finish notification. Only some of overridable events have been changed to the “function” format, others remained in the familiar “event” format.

Ok, looks like my entire problem was that I just need to override the Condition check and set the return node to true.

47554-work.png

With that the decorator start working again, and I can get to the condition check. Thanks for your help.