Team Name: MankShark
Project Name: The Snowball Town
Team Members: 2 (AlexArg and LmN-Balder)
Name of Submission: The Snowball Town_MankShark
The Snowball Town is a game where you assume the role of the governor of a beautiful town called Snowball.
You have to be careful about your choices or you can trigger an unstoppable snowball effect of problems and when that happens, there’s no turning back.
Game is controlled with the mouse only. Use your left click to select the actions you want to take when options are prompted. Also you can view individually the stats of your citizens and give them a little bonus to keep your city running.
Our idea was to show the “Snowball effect” as the concept in which some little actions, sometimes made with the best intentions can unchain a series of unexpected problems and there’s a time when you reach a “no turning back point”.
We are a team of two programmers, but we tried our best to keep a neat style in the game. All the code is ours. The game intro music is a composition of ourselves. The rest of the music, and some assets are from the Marketplace.
Watching Victor’s stream we realized that our game needed a little bit of explanation, our bad. so here it goes:
We started with something small mechanically speaking and we were having so much fun with the development that we kinda went overambitious and run out of time, we couldn’t explain the mechanics very well, so we decided to add a little written tutorial, we know this is awful in a game, but for a GameJam we hope it will suffice.
Basically the idea of the game is to reach the end of your mandate as the governor of Snowball Town. If everybody dies, you lose. Just a little advice here: the game is hard, we like hard games. There are ways to win, but the idea is to see the experience and the theme, even from losing you learn something.
To keep your citizens alive you can chose different “decrees”. Depending on what decree you chose, options start to branch and your decisions start to “snowball” (here’s the theme).
Each decree consumes an amount of days, some takes more time, some take less, this is important to keep in mind, sometimes you want to resolve something faster, sometimes you want to do it right and take your time.
You start with 20 citizens that have some stats. These stats are the following:
-Health: Represents how much health a citizen has. If health start to go down the person will spend money to buy medicine to heal himself, if it reaches 0 the person die.
-Income: Represents how much money a citizen earn every couple of seconds.
-Hunger: Represents how hungry the citizen is. When hunger starts to grow, the person will spend his money to buy food.
-Happiness: Represents how happy the person is, if it goes too low the citizen will probably lose his job. And will probably kill himself eventually (you can tell someone is sad by their walking animation)
-Has job: Self explanatory, represents if the citizen has job or not. If doesn’t, the income won’t apply.
Some decrees affect citizens directly and some not. Also, decrees will affect citizens differently depending on who they are, for example “Company owners” will be happy if you lower company taxes.
Decrees can also spawn more citizens, or kill them. News screen gives a little insight of what the decree did
And remember, you need only one alive citizen to win