December #UE4jam Submission Thread

Welcome to the December ue4jam Submission thread!

Submit your entry here with the following information:

Link to a download of your game
Team name
List of team members
Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName)
Please remember to rename your project to [Team Name]_[Project Name] ex. TheEpicTeam_AwesomeGame

I also recommend adding a banner image for your project, it just looks nice.

After posting here, PM me!

Send me the following information:

Team Name
Project Name
Each Team Member’s Real Name
Each Team Member’s Email Address
Each Team Member’s Mailing Address (Not a P.O. box)
Each Team Member’s T-Shirt Size

If the address is not in the United States, please also provide:
Phone number for lost postage reclaim
Tax or VAT number (if applicable)

This information will not be shared publicly. I need all of that to give you prizes! Make sure you fill out your info thoroughly.

Team name psychoROBOT
Team members 1
Project name psychoROBOT_TheSnowball.
Game link

Game controls A to steer Left, D to steer Right,
Try to score 31 points before reaching the bottom
of the mountain.

Team name: Matt Woelk
Team members 1
Project name: Outlast The Flood
Game Link: MEGA

mouse + keyboard

Two sound effects are cc0 from, and the other I made.

This is also my submission for Ludum Dare 37, whose theme is “One Room”.

Enjoy! :smiley:

Title: Snowball Snowball FIGHT
Team name: Arran Langmead
Team members: 1

Game Link

Controls, 2 gamepads required
Left analogue stick = move
Right analogue stick = look
RT = Shoot

Move around to collect snow, shoot your opponent and be the first to shrink your opponent 3 times.



Team GamePlayUniverse:
Markus aka. Marki217q
Merlin aka. Merarlion

Controls (Controller only):
Left Stick for walking
A-Button to pick up and drop items
X-Button to repair machines and tables
B-Button to dash forward
Y-Button to see possible recepies in front of a machine
Pause to open the ingame menu [or join for other players]
Xbox Controller

How to play:
Just put the right ingredients on the right table to produce the needed items. Simple as that!
Part-set: 2x Wood, 1x Paper @WoodCarver
Carbody: 2x Wood, 1x Plastic @WoodCarver
Rocketbody: 3x Wood, 1x Wool @WoodShaper
Rockettip: 1x Plastic, 1x Paper @WoodShaper
Cotton: 1x Wool, 1x Paper @SewingMachine
Fur: 3x Wool, 1x Plastic @SewingMachine
Giftbox: 2x Paper @PackageFolder

Car: 2x Part-set, 1x Carbody @Assembler
Rocket: 2x Part-set, 1x Rocketbody, 1x Rockettip @Assembler
Teddy: 3x Cotton, 1x Fur @Assembler
BPNode: 1x Idea, 2x Despair, 1x Anger @PackageFolder
Don’t forget to put the end products in a empty Giftbox! @Wrapper

You need to produce Gifts for the christmas night, but the machines aren’t as fit as they used to be. Be sure to repair them, before the damage spreads to nearby tables and machines; Otherwise it will end in a disaster.

This is a co-op Highscore-Game!
Points are being collected by producing the shown item. Don’t forget to wrap up the Gifts before sending them to the sled! You can also get a friend to help you out. Tell us your Score!

Windows x64:

Screenshot (click to enlarge)

Age of Snowmpires

Game: Age of Snowmpires
Team: Bohrium
Members: Bohrium
Download link: Click me!](

Everything made by me during the jam.

And this time, I made an RTS about snowball wars.
Has pretty standard controls, I wrote most of them down in the included “Help” menu option. Should be pretty clear.
There’s 5 different missions or game modes. There’s also info about those in the same help menu.

Notes/tips (You can figure these out yourself pretty easily.):

  • Mouse wheel zooms in and out.
  • You can set waypoints for buildings.
  • You got access to control groups.
  • Snow Mines can only be built on piles of snow.
  • Units attack everything in range, you lack direct control over who they target.
  • Workers throw weak snowballs.
  • Using “passive mode” (green peace sign) will let you flee from fights.
  • You can move the camera off the playable map area. (No, you won’t fall off the edge.)
  • You might be able to shimmy through the trees to get into places you’re not supposed to, there’s nothing outside of them.
  • You win by destroying all enemy buildings (except walls).
  • You lose by losing all your buildings (except walls).
  • The yellow in the Snow Mines is from mining lights, not urine.
  • The characters are extremely short sighted and have short stubby arms, so they can’t throw the balls very far.

And a youtube video for a quick glance at the game:

Edit: Saw my game being played and some people pointed out that I totally forgot to mention I used my options widget from before. So that’s the only thing I didn’t make during this jam. Even re-did the same kind of basic fir tree model for the third time (those kind of trees just work so well in jams).

It Only Gets More Cluttered
64x: mortus_ItOnlyGetsMoreCluttered.rar - Google Drive
32x: mortus_ItOnlyGetsMoreCluttered_32x.rar - Google Drive
Team: mortus
List of team members: mortus

Why does the Epic Jam always have to be held at the same time with the Ludum Dare? It is a combined Ludum Dare / Epic Jam entry made in 48 hours (LD37 begins more than a day later). LD37 theme is “One Room”. When I’ve started I thought that the game fits both themes equally, but right now I think that it might be closer to the “One Room” actually.

It Only Gets More Cluttered is a puzzle platformer where the room gets more cluttered with walls and platforms as you move towards the level completion.

Select the order in which platforms will appear in the beginning of each level, and then run around and collect glowing spheres to warp in selected layers. The exit will open once you’ve collected all spheres on a level.

R or Escape to restart level.
WASD / Arrow keys to move around
Space to jump

Team Name: Grumpy Team
Project Name: COLD
Team Members: @sertacogan](,@yelayak](
Name of Submission: Cold_GrumpyTeam

Game Link
Click here!
“Cold” is a game involving a series of events that are a little coincidence.*

Movement: W,A,S,D
Jump: Space
Interaction: E
Pickup Object: R
Pause Game: Escape
Detailed Status: C
Additional Assets From**
Unreal Particle Cave (Particles)
Object Inspection System by Sertaç Ogan (Edited)

Team: Derzo
Team members: 1
Game: Not enough snow

Movement: W,A,S,D
Turn the camera: Q, E
Restart level: F

Additional Assets
I got some audio assets and the font from these websites, I made everything else
GameaudioGDC – SONNISS (the site was limited time, free SFX downloads, now unavailable)

Download link

Also here’s higher contrast version if you’re color blind


Team Members:

Additional assets:
All audio from Game Audio GDC 2016 Pack - GameaudioGDC – SONNISS


A little casual “runnergame” (/rollergame?), where you roll down a hill as a snowball, collecting powerups on your way and dodging obstacles.

Team: Hammelsmack
Members: HammelGammel
Projectname: Hammelsmack_Avalanche
Additional Assets: Snowtexture from


Dorncog’s Snowball Effect


**EDIT: I’ve further worked on this and put a first version on -> Snowball Effect - The journey of a Snowball by Martin Beierling

Download Win64:
Team name: Dorncog
Team members: mBeierling

About the game
A snowball rolling down a hill. You need to dodge obstacles. The theme perfectly pinpoints this kind of game. I’m sure mine will not be the only one using this mechanic :wink:

I aimed for a visually interesting, but still very simple look, as I worked only alone and just had one free day this weekend.

Additional Assets

The Snowman Effect

Team Name: Team Aviöl
Members: berguina, scha


**Description **This is a stealth game. You are a SnowMan. Your goal is to collect Golden Boxes. You win when you collect them all. Hint: they are all in the same kind of places.

UE Mannequins are patrolling the area. They are your enemies. If a mannequin sees you it’s game over. Fortunately, they are a little blind and very dumb. If you freeze (F) when they approach they won’t notice you.

Controls: WASD+mouse for movement, Space for jump, F to freeze. Good luck!

Download here

Used assets and software Unreal landscape examples for trees, music and materials; MovementAnimSetPro; WorldMachine; TurboSquid for Snowman’s hat.

PS: Just discovered that you can fly. It wasn’t planed. You can go higher places and have some nice views (yes, the map is uselessly large).

Game name: Revolution!
Team name: VALKRYSA
List of team members: Alice Robinson
Name of your submission: Valkrysa_Revolution

Play with sound for the full experience.

(Please use this link so I know how many downloads I got) Link To Game:

Versions Available:
Win32, Win64, OSX

Sourced Assets:
Yell 1 - Modified from Freesound - "06854 woman yuppie joy voices.wav" by Robinhood76
Yell 2 - Freesound - "woo hoo-ho-hoo.wav" by Syna-Max
Mouse Icon - Vector Drawing Mouse Left Click PNG Transparent Background, Free Download #15056 - FreeIconsPNG
Conversion Sound - Achievement SFX in Sound Effects - UE Marketplace

As usual I decided to dedicate 50% of the time to learning a new topic, this months topic: AI with Blackboard/Behavior Trees/Services/Etc
Despite starting the jam a day late I stuck to the above plan and am pretty happy with the results.
I also decided to play around with cable components and simulated physics on bones, as will be obvious from the game.

Alternative Download Link:
Drop Box Direct (Win64) - Dropbox - Error



Team name: Volkiller730
Team members: Volkiller730

About the game:
You play as a prisoner that is being forced to test a Shapeshifting product for the company that runs it, but your endgoal is to escape…

after watching VictorBurgos stream my game i realized i did a bad job explaining some things ingame. So Touching Boxs/anything Red/Blue changes their size. and the endlevel it is not clear that your goal is escaping through the window. the level with the credits is a freeplay/joking level and has no end but you can change your size in that level by pressing any of the numbers that appear on the walls if you want to play around.

WASD to move
Mouse to look
Space to Jump

very simple look, as I worked alone. This is my 3rd UE4Jam. with this jam my goal was to dive into the parts of Unreal I had not really touched. I think I Achieved that I learned a bit about physics/destructibles systems and about my main goal of the audio systems.

I knew everyone was going to do something with snow/snowmen so I avoided that and my theme connection has more to do with the definition of Snowball Effect. snowball effect is a process that starts from an initial state of small significance and builds upon itself, becoming larger.

Additional Assets

  • Security Camera from Epics BluePrint Project
  • Lava Substance
  • Fence Texture
  • mixamo for Rigging (which forked up on second iteration of character so but I said whatever soo he walks funny haha )

Game name: BALLS of SNOW
Team name: NSP
List of team members: Owninator and Snurkaholio
Name of your submission: NSP_BALLS_of_SNOW
Sourced assets : EDITOR ICONS
: particle system project
: old menu
description : all presents must BURN!
download link : NSP_BALLS_of_SNOW.rar - Google Drive


*Get Slowlaf, Frozens Olafs slower brother down the mountain in one piece to prove once and for all that he is the dominate snowman!

  • Hits can break you
  • You lose snow as you roll and when you jump - Replenish with snow!
  • Careful of large jumps, use boosts where possible!



**Submission name:




WASD - Movement
Mouse - Yaw and pitch
E - Cycle songs
Space - Jump
Escape - Pause


Left Stick *- Movement
Right Stick - Yaw and pitch
Right Shoulder - Cycle songs
Right Trigger - Jump
*Middle Right *- Pause

**Download Link:

**Dropbox - Error

**Outsourced Assets:

**Advanced cel shader pack by Antidamage/Skull Advanced Cel Shader Essentials in Visual Effects - UE Marketplace
Sound effects and music all from

Dolled Up

game link

by Four Donuts

Douglas Flinders
Erin Stevenson
Henry Pullan
James Wood


Your first day in the doll factory, VR required.

Team Name: MankShark
Project Name: The Snowball Town
Team Members: 2 (AlexArg and LmN-Balder)
Name of Submission: The Snowball Town_MankShark

Game Link:**

The Snowball Town is a game where you assume the role of the governor of a beautiful town called Snowball.
You have to be careful about your choices or you can trigger an unstoppable snowball effect of problems and when that happens, there’s no turning back.

Game is controlled with the mouse only. Use your left click to select the actions you want to take when options are prompted. Also you can view individually the stats of your citizens and give them a little bonus to keep your city running.

Our idea was to show the “Snowball effect” as the concept in which some little actions, sometimes made with the best intentions can unchain a series of unexpected problems and there’s a time when you reach a “no turning back point”.

We are a team of two programmers, but we tried our best to keep a neat style in the game. All the code is ours. The game intro music is a composition of ourselves. The rest of the music, and some assets are from the Marketplace.


**Disclaimer advice:
Watching Victor’s stream we realized that our game needed a little bit of explanation, our bad. so here it goes:

We started with something small mechanically speaking and we were having so much fun with the development that we kinda went overambitious and run out of time, we couldn’t explain the mechanics very well, so we decided to add a little written tutorial, we know this is awful in a game, but for a GameJam we hope it will suffice.

Basically the idea of the game is to reach the end of your mandate as the governor of Snowball Town. If everybody dies, you lose. Just a little advice here: the game is hard, we like hard games. There are ways to win, but the idea is to see the experience and the theme, even from losing you learn something.

To keep your citizens alive you can chose different “decrees”. Depending on what decree you chose, options start to branch and your decisions start to “snowball” (here’s the theme).

Each decree consumes an amount of days, some takes more time, some take less, this is important to keep in mind, sometimes you want to resolve something faster, sometimes you want to do it right and take your time.

You start with 20 citizens that have some stats. These stats are the following:

-Health: Represents how much health a citizen has. If health start to go down the person will spend money to buy medicine to heal himself, if it reaches 0 the person die.

-Income: Represents how much money a citizen earn every couple of seconds.

-Hunger: Represents how hungry the citizen is. When hunger starts to grow, the person will spend his money to buy food.

-Happiness: Represents how happy the person is, if it goes too low the citizen will probably lose his job. And will probably kill himself eventually (you can tell someone is sad by their walking animation)

-Has job: Self explanatory, represents if the citizen has job or not. If doesn’t, the income won’t apply.

Some decrees affect citizens directly and some not. Also, decrees will affect citizens differently depending on who they are, for example “Company owners” will be happy if you lower company taxes.
Decrees can also spawn more citizens, or kill them. News screen gives a little insight of what the decree did

And remember, you need only one alive citizen to win :slight_smile:


Ravenous Hunger
Team Name: Cyborg Tomato
Team Members: MishkaLaser


VR game - Requires a vive

Feed the hungry person, but feeding them just makes them hungrier. It may snowball into starvation if you’re not fast enough!

“Happy Happy Game Show” Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License