Download (Windows)
Team Name: Code Respawn
Team Members (1): Ali Akbar
Submission Name: CodeRespawn_ZombieCity
https://.com/watch?v=ybZuP8ikTsE
Gameplay:
You enter as a zombie in a city full of humans. Since there has been rumours of recent zombie attacks on nearby cities, they’ve put up turret defences everywhere and you cannot take on these turrets head on.
Turn a human into a zombie, and it will turn others for you. Before you know it, you’ll have an army. Take the city back!
Features:
Beautiful procedural generated city using Dungeon Architect (wrote most of the city gen code yesterday, gameplay programming today)
Description:
The game is an endless runner, in which you start as a small snowball which just came to existence from an avalanche, gaining size and speed as you roll down the mountain and “eat” smaller objects than you.
Goal:
Your score gain is dependant on how big and fast you are, so the bigger and faster you go, the more points you get from eating other objects.
Gain as much size as you can to increase your mass, thus increasing your speed, avoid trees, and don’t get caught by the avalanche!
Credits: Avalanche Sample - Simon Wind Sample - Mark Diangelo
Description: A homage to Ski Free. Ski down the mountain dodging obstacles and scoring points by going off jumps. Watch out for avalanches caused by turning too much and hitting jumps. “End Game” arrives at a distance of 3,000 with an appearance by my version of the Ski Free Yeti.
Controls: A & D to ski.
Content Notes: Most content by me, skiing sound effect taken and modified from freesound.org, leaderboards taken from epicleaderboard.com, terrain created from using the cubes within the Supergrid Pack on the marketplace.
Other notes: a little anxious to watch this one on the playthroughs. Felt like the game played at a different speed depending on what else I had open on my crappy computer. It isn’t tick based, but I don’t know. There is a this might be unplayable on a high end computer if it goes too fast. We will see! Thanks to that stopped by Twitch to see the development.
Game Name: Winter Dash Team name: Illumine Games Members: Megpixels, Forcedown
Download Links:
32 bit:
64 bit:
Description:
Get ready to dash through the snow in this fast paced multiplayer top down shooter.
All you need is two controllers and a friend! Collect snowballs to obtain cool upgrades and get the upperhand on the other player.
But be careful, your snowballs aren’t safe until you put them in the bank.
**
Credits:**
Link: https://drive.google.com/open?id=0B2D_iSIrOpwAS0xtMVQwTXc5TE0
Team name: 5 Rune Studios
List of team members: Jordan Parsons (Element808), Illya Van Gills (The Boon), Andreas Xirotyris (Eligor), Caw
Name of your submission: Chase of the Horde (or whatever…lol)
Controls - the horde follows your mouse to capture and feast on human villagers in a nearby village.
You can move camera with standard WASD and mouse for standard rotation and pitch. Can zoom camera in with middle mouse button.
UPDATE: Changed zombie start count to 3, instead of 1 like the banner. Also there is no end game, or even a real explanation to the game other than turning people into zombies.
Didn’t get as much as we wanted to get done (first time all art was done before gameplay, wtf!) and UE4 AI gave us some real issues so we had to build a lot of it last minute to have it function “horde like”. But here’s our submission, for better or worse.
-Movement - Right stick + Left stick
-Rhythm game - A, B, X, Y , D-Pad
-Start rhythm game - Start Button
Description:
Cheer up as many people as you can by dancing. You have 5 minutes to get as many friends as possible. With more friends dancing with you, you get more points quickly.
Instuctions:
You have 5 minutes to get as many points as you can. You gain points by successfully dancing near other people. People that will be influenced by your dancing will be highlighted. By pressing start button you will begin rhythm game. Once you reach specified amount of points you get new dancing friends. They will contribute with additional points. Some people are low score, but will also contribute much less. Some other, like Grumpy Grandpa or Emo Dude, are much harder to get, but also contribute much more points if they are already dancing with you.
Movement Controls: (Controller Supported)
W (RT) - Move Forward (Truck)
S (LT) - Move Backward (Truck)
A, D (Left Stick) - Turn (Truck)
W,D (Left Stick) Move (Snowball)
Mouse (Right Stick) - Move Camera
Spacebar (A) - Handbreak
Ability Controls:
Q (LB) - Boost - Boosts truck over speed
1 (X) - Shield - Shield your truck from incoming damage
2 (Y) - Super Snowplough - Collects extra snow
E (B) - Snowman Mine - Place a snowman that blows up when crashed into
R (RB) - Snowball Transformation - Transform into a giant snowball
H (D-pad Down) - Horn
Description:
Snowbawlin’ is a multiplayer deathmatch game (2-4 Players Connected via IP) where you must destroy all your opponents to win.
You drive a Snowplough Truck around, collecting snow to destroy other players you can ram into them with speed or use your abilities.
As your collect snow, you will be able to use abilities. Each ability will use a different amount of snow and will give you a unique advantage.
Santa created robot Elves to help him meet the ever increasing demand for toys. The robots turned on Santa and it is up to you to Spring Santa from his jail, and save Christmas before it is to late!
Beware the snowball effect!- Destroy all the robots before they build new robots and repair other robots.
4 fun Levels to play!
6 different weapons to use!
Set the EMP timer and survive for 30 seconds before it goes off to unlock the next level!
Game Title: The Day Santa’s Toy Machine Went Boom!
Team Name: MultiCulti
Team Members: Burgos & DevilsD (Matthew Boatswain)
Multiplayer Only!Steam or LAN
2-4 Players
Objective:
Pick up the presents spitting out of the toy machine and drop off as many as you can on Santa’s Sleigh before the timer runs out!
Controls: KB/Mouse and Gamepad available
Movement: WSAD / Left Thumbstick
Jump: Spacebar / Face Button Bottom to jump
Drop Present (behind you): E / Face Button Left
Elf Spin Attack: LMB / Right Trigger
Be careful with how many you pick up! The more you pick up, the heavier your load and slower you get!
All assets other than the following were created during the jam ***
Christmas Audio Kit by Evil Mind
Team name: Renn Farnell
Members: Renn Farnell
Game: Domino Effect
The idea behind this one is that “time” or “history” reveals itself to you each time you complete a challenge, you gain exponential dominoes, and have to collect more and more “golden dominoes” the further you delve!
its also dominoes in VR!
I hope you guys enjoy this one, i’ll get control schemes up ASAP! Requires HTC Vive.
VR oculus game where you try to prevent the aliens from creating a message. Kind of like building a message in the same way as rolling a Snow Ball. Well at least the aliens roll around.
You don’t need VR. There is only the fire button (A/B on game pad, enter on oculus control, enter on keyboard, left mouse button)
In non vr, you can use mouse to look around.
You can also move, but that is cheating, so don’t do it!
Team Name: Succubi in Hats
Team Members:
Name of your submission: SuccubiinHats_SnowballTennis
Description:
Grab your shovels and start tossing around snowballs. Aim for your opponents goal by tossing around the golden ball which collects snow as it rolls. Hit the ball hard enough to shake off the snow and add rolling snowballs to the match. Don’t get crushed by the big ones.
Assets:
Trees from speedtree
Music from marketplace
How to Play:
Local Multiplayer Only
First player with 7 points wins the match.
Player 1:
Left Click - Swing Shovel
Right Click - Scoop Shovel (Can hold down, useful for tossing snow very far and high)
Spacebar - Jump
Player 2:
Gamepad X - Swing Shovel
Gamepad B - Scoop Shovel (Can hold down, useful for tossing snow very far and high)
Gamepad A - Jump
Outsourced Assets:
MainChar base mesh: Makehuman, I made the hat and coat.
Character Animations: , with some edits for the controlled chars. The smaller ones by me
Music and sounds: Freesound.org
A couple of Unreal Materials used. Plus some Third person template base assets
Anything I’ve missed. I’m sorry, please let me know.
A mix of competitive and Co-Op; Lead a giant snowball closer to the sun before it ruins the holidays!
–Objective–
Divert the massive snowball upward by creating arcing terrain, competing against the other players to see who can help the snowball the most!
–Controls–
Angle Your shot by moving your mouse up and down.
Left click to launch terrain for the snowball.
Team Members:
David Anderson - character modeling, animation, blueprints
Kurt Weaver - environment, effects, blueprints
Brian Watson - concept and menu art
Controls - A/D to move and Space Bar to shoot (also has controller support)
Edit - Scratch that, controller support was rushed. You can still play it with a controller, but the right joystick is set up instead of the left.
Edit 2 - Just added proper controller support and reuploaded. Might as well.