Entry
CultiCars - Cultivate Cars
Team: SmilingRob
- Robert Wallis
SmilingRob_CultiCars
Things that I finished:
Flip your vehicle and get points.
Split screen.
Vehicle sounds.
Placing environmental rocks.
Adding grass and trees, then removing grass and trees when they wouldn’t bake.
Modeled a lame palm frond kind of car.
Things planed and not finished:
“Grow” a car by “polenating” (ramming) other cars.
When the round begins use your genes to choose car attributes like tire friction, power, and colors.
At least the score kinda works, for the first player.
It was fun!