We expect to be able to hide Decals using this feature.
Steps to Reproduce
Setup a basic project and launch it on an nDisplay cluster, in a multi user session. Add a Decal Actor, or a blueprint that has a decal component to the scene.
Add that actor to Content Hidden in Entire Cluster/Viewports, or Content Hidden in Frustums in the ICVFX Camera components
It won’t hide as expected on the nDisplay Cluster.
[Image Removed]
Mattew,
I confirm the bug, and once fixed, I will follow up with CL to apply.
Thank you
vitalii