Decals Stretching when hitting a vertical face/wall (Help)

Hey guys I’m not sure if I’m completely explaining everything with the title but the issue I’m
https://forums.unrealengine.com/core/image/gif;base64
​ having also I will have some images below showing them is that when a decal is spawned at a location its sometimes “stretched” Image below for reference my blueprint for spawning the bullet in will also be provided I have no idea why its occurring if any of you know I will appreciate the help.

You have to rotate the decal to match the normal of the surface.

So I did this:

And the Z arrow of my cube is always pointing out:

So, something like that…

Great Im sorry so the cube rotates right I just tried it I ended up forgetting to actually hook up which actor to rotate. I will try it with a decal to see how to do it also should I use an material a “Spawn Decal” node or should I make like a plane actor with the material on it what would you recommend?

You need the AddDecalComponent node :slight_smile:

Worked great sorry for the late response.