Hey guys I’m not sure if I’m completely explaining everything with the title but the issue I’m
https://forums.unrealengine.com/core/image/gif;base64
having also I will have some images below showing them is that when a decal is spawned at a location its sometimes “stretched” Image below for reference my blueprint for spawning the bullet in will also be provided I have no idea why its occurring if any of you know I will appreciate the help.
You have to rotate the decal to match the normal of the surface.
So I did this:
And the Z arrow of my cube is always pointing out:
So, something like that…
Great Im sorry so the cube rotates right I just tried it I ended up forgetting to actually hook up which actor to rotate. I will try it with a decal to see how to do it also should I use an material a “Spawn Decal” node or should I make like a plane actor with the material on it what would you recommend?
You need the AddDecalComponent node
Worked great sorry for the late response.