I’m currently working on a VR project for the Oculus (Meta) Quest 2.
I created a simple test scene to check what features work in standalone mode on the Quest 2 and so far everything seems to work - except decals.
In the build APK version, the decals only work properly on the left eye, on the right eye they move around and flicker.
I already tried enabling Mobile HDR - didn’t solve the issue.
I tried disabling Instanced Stereo - didn’t solve the issue.
Is this a known limitation, or am I doing something wrong?
I captured a screenshot where you can see the issue.
This is an issue that I’ve been struggling with for a long time. ( the last couple months ). It is hard to find good information. I see the same thing on quest 3. Let me know if you’ve found some fruitful rabbit holes in your quest for truth. There was a thread on the meta developer page about device profiling. Hopefully there is a configuration that can make the editor more faithfully represent the limitations of the Quest hardware. That’s the ideal situation.
I’ve stumbled upon this issue as well (UE5.3). Initially was testing my project on PC VR. Decals worked great there. On Quest 3 found exactly what you did: “they work properly on the left eye, on the right eye they move around and flicker”. I’ve decided to remove all decals for now but visuals suffer. I’ll be watching this thread. Thanks for brining this up.