Decals on destructibles

Another piece of code that may be removed:

void UDestructibleComponent::OnDamageEvent(const NxApexDamageEventReportData& InDamageEvent)
{
	SpawnFractureEffectsFromDamageEvent(InDamageEvent);

	// After receiving damage, no longer receive decals.
	if (bReceivesDecals)
	{
		bReceivesDecals = false;
		MarkRenderStateDirty();
	}
}

If I comment out this section:

// After receiving damage, no longer receive decals.
    	if (bReceivesDecals)
    	{
    		bReceivesDecals = false;
    		MarkRenderStateDirty();
    	}

The decals projected on non destroyed part of destructible will stay.