I’m spawning a decal on a line trace hit. All that works fine, the decal appears how i want it in direct light but fades to transparent when not directly facing the light source. I have done everything that has been advised in other posts in regards to Dbuffer decals. Can someone please help me with this. I am using a Decal from game textures but i have tried it with other decals from the market place and i have the same result.
In light
Away from light
My decal
ini file
Project settings