Decals drawing over the other meshes

​ Hi,

I’m using decals to create variety of patterns on clothes, but while it works as expected when close to the mesh, decals starts drawing over the other mesh as soon as I get 4-5 meters away from character. Any idea how to fix it? Been scrolling through the forums for hours but found nothing.

Decals also seems to fade away too quickly, as you can see on the helmet. It is actually skeletal mesh with D-buffer deffered decal material applied, not a decal object, so I can’t use FadeScreenSize. Is there any other way to fix it?​