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Decals drawing over the other meshes

​ Hi,

I’m using decals to create variety of patterns on clothes, but while it works as expected when close to the mesh, decals starts drawing over the other mesh as soon as I get 4-5 meters away from character. Any idea how to fix it? Been scrolling through the forums for hours but found nothing.
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_200066_1597112920164_676”,“title”:“decals1.jpg”}[/ATTACH]
https://forums.unrealengine.com/core/image/gif;base64

Decals also seems to fade away too quickly, as you can see on the helmet. It is actually skeletal mesh with D-buffer deffered decal material applied, not a decal object, so I can’t use FadeScreenSize. Is there any other way to fix it?​