Hey guys,
I just created a material as “Deferred Decal” in the Material Domain and added a diffuse texture to the base color. But when I place the decal in the world than the decal material is very stretched. I think the decal function is a little bit buggy in ue4 4.6.1. I hope anyone knows a way to fix it and it’s getting fixed in the future.
Here is also a screenshot of the decal how it looks:
and also a link to a video who did the same like me and it worked for him, but in a older UE4 version:
best regards