I’m making some test with a scene to be displayed using Oculus Rift.
The scene is filled with various decals: I’ve placed deferred decals using a material with DBuffer blend mode because with other blend modes decals are visible only if hit by direct lighting.
Unfortunately, diplaying the scene with Oculus Rift, Dbuffer blend mode decals are visible only on one oculus eye.
This is an issue or I’m making something wrong?
Please help me, I need a solution