I’m relatively new. I have this project and I need to place a decal on a glass surface. However, it doesn’t display.
I’m using the decal component, loaded a material that is set to Deferred Decal, Translucent and then DBuffer Translucent Color (since I’m only using a Base color, not even opacity)
Look, I get it, it’s a translucent material on a glass and it makes sense that it’s not rendering but maybe there’s some kind of workaround. I thought of something which is placing a plane onto the glass and instead of using a decal, I’m just using a normal alpha-masked image which is absolutely fine for what I need but I’m sure it’s not the best option. Anyway, if nobody else comes up with a better idea, I hope that one can help you!
Could you please explain in more detail?
I have tried to follow your methods and it does not make sense when I follow along.
“Note 1. Engine Just Modify the Masked For Decals Which They Have Opacity Above " 0.4 " … (Care About That)”
Do you mean on the objects material or the decals material? Because I thought a decals material had to be Deferred decal?
“Note 3 : You Have To Go Edit > Project Setting > Rendering > Anti-Aliasing Method To MSAA ( For Working Opacity Mask Between 0 and 1”
Changeing that did not appear to do anything to my scene.
If you could pretty please list out the exact steps I would greatly appreciate it. My apologies its just not making sense the way it is worded to me currently.