Decal not rendering on glass

Hello.

I’m relatively new. I have this project and I need to place a decal on a glass surface. However, it doesn’t display.
I’m using the decal component, loaded a material that is set to Deferred Decal, Translucent and then DBuffer Translucent Color (since I’m only using a Base color, not even opacity)

Thanks a lot in advance!

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I have the same situation as you, not knowing how to solve it, hope we will solve it soon ps5 release date

Look, I get it, it’s a translucent material on a glass and it makes sense that it’s not rendering but maybe there’s some kind of workaround. I thought of something which is placing a plane onto the glass and instead of using a decal, I’m just using a normal alpha-masked image which is absolutely fine for what I need but I’m sure it’s not the best option. Anyway, if nobody else comes up with a better idea, I hope that one can help you! :slight_smile:

check This Dude
Hope to Help u

I also have this question, as I want to add rain drops on some window panes.

Could you please explain in more detail?
I have tried to follow your methods and it does not make sense when I follow along.

  • “Note 1. Engine Just Modify the Masked For Decals Which They Have Opacity Above " 0.4 " … (Care About That)”

Do you mean on the objects material or the decals material? Because I thought a decals material had to be Deferred decal?

  • “Note 3 : :point_right: You Have To Go Edit > Project Setting > Rendering > Anti-Aliasing Method To MSAA ( For Working Opacity Mask Between 0 and 1”

Changeing that did not appear to do anything to my scene.

If you could pretty please list out the exact steps I would greatly appreciate it. My apologies its just not making sense the way it is worded to me currently.

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