When I put a decal material on a stone wall, it acts like a transparent material.
I tried enabling and disabling DBuffer, mask material only in early Z-pass and changing early Z-pass and none of them work. I also tried to put them on different meshes with different materials. There is a problem with light build. It doesn’t create same problem with Lumen or close light sources unless they are static. However, I can’t use those solutions because of project needs. If anyone has different solution or idea, I’d love to hear that. Thanks.