Decal material only works on the floor, not on walls?

Hey, I was creating a simple decal material which should show my generated QR code in a texture parameter. No problem at all. I created the material, and thats how it is finished (pretty simple): http://i.imgur.com/iKPpbC3.png
Now, if I use this material in a deffered decal object, and point that on the floor, it looks as it should: http://i.imgur.com/isq9YFP.png, but if I point this against the wall, it looks like this: http://i.imgur.com/pkVosty.png. Why does this happen? I think my material is done right… With the standard decal material (that one when you have no material selected) works fine on all surfaces…

I have also made a GIF showing the problem: Screen capture - fc109779d63ded82ef27bfd11e632b4e - Gyazo

Thanks for help!

Translucent Lit decals do not currently work in static lighting. So the ground has dynamic lighting while the walls are all static here.

You could try using Dbuffer_Translucent decals instead. That is just a different blend mode.

Yep, I fixed it! Thanks.