Hello,
I would like to create a decal instantiated when the player hits a wall.
What I want to do is to apply a sphere mask to the opacity of the material. The idea would be to make the sphere mask centered to the Decal Actor world space position.
I tried with the Object Position, but I get an error at compile time:
Error [SM5] error X3004: undeclared identifier 'GetObjectWorldPosition'
I think it is because a Decal has no object…
So I tried the Actor Position.
But when trying at runtime, it seems the decal material is using the player position as sphere mask center.
Is it normal?
Thanks in advance,
Luca