I’m having an issue where a decal seems to move/float slightly above it’s actual Z position and occlude objects that are actually higher than it, as soon as the camera moves ~5 meters away. It’s a little hard to put into words but I’ll do my best, and attach images to show.
There is a ground plane, Z height : 0
A flat piece of geometry at z height: 0.1cm This geometry has a decal material applied to it (ie, it is not a ‘decal actor’).
There is a static mesh (square stone slab) which is 4cm tall which sits on the ground plane and intersects the decal.
When Close, the image appears as intended. But as soon as the camera backs up more than 5m, the decal appears to rise above the height of the stone slab.
What is causing this and how might I remedy it? I checked the wireframe viewmode to verify that the stone slab isn’t being LOD’ed to a flat plane, so the problem seems to be the decal object/material.