Decal draw distance

My game is spawning decals attached to objects to simulate bullet impact, however the player only sees decals from a certain distance. How can I make it so player can see all decals.

Thank you so much for taking the time to help my project :smiley:

Check answers here https://answers.unrealengine.com/questions/299134/decals-disappear-after-5m-of-distance.html

For anyone else asking this question:
You can now prevent decals from fading out (or rather set the size at which they do) by using the Set Fade Screen Size function in Blueprints, connect the Target reference input to a reference from your decal, for example the Return Value where the decal is spawned in logic.