I want to create more realistic renders and decals still not working with path trace !!!
Hello Dimitrios and thank you for posting in the community, I understand the frustration but unfortunately, this is a current limitation with Path Tracer and we are looking forward to implementing it in the future.
Τhanks for the answer! I was also wondering when the waters in the path trace will become realistic without gimmicks like with the glass method?
Hi Dimitrios, I don't see anything planned for Twinmotion at this very moment but for this type of improvement, we are often depending on the Unreal Engine. Having said that, I will share your feedback with the team.
Thank you
MC
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thanks i hope to fix this soon because it sow important to make realistic images
I completely agree, thank you
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