Debugging with AGDE for Visual Studio - Project Descriptor problem

Hello lovely people!

I have been using UE5 (from GitHub) and trying to debug small game on Android device. Stumbled upon awesome extension from Google called Android Game Development Extension (AGDE) for Visual Studio (22). The problem I encountered was that when I run it on the device through Visual Studio error pops up saying that failed to load descriptor or in short .uproject file.

My question would be if someone knows how and where does it looks for that descriptor? Or better question would be how does the hierarchy looks like when it’s deployed on Android device?
Is there a way to not load the project descriptor? Or to add something to command line?
Really stuck here so any help would be highly appreciated.

Best regards,
Small UE5 developer

You should package first with editor described in docs

and you also need to package an APK before using AGDE, as it can compile your Android project’s code but can not cook content.