When you open visual studio code project from UE on Ubuntu 22, why is there nothing written to the launcher.json. I was able to create a launcher.json entry for debugging, but i’m getting a strange error. I couldn’t find any option to set plugins. Even manually copying the plugin files from engine didn’t work. Any ideas?
LogPluginManager: Error: Unable to load plugin ‘GeoReferencing’. It was requested by Enabled plugins in .uproject for , but is missing on disk. Aborting. Looked in these locations for .uplugin files:
PluginsDir: /home/user/Linux_Unreal_Engine_5.5.1/Engine/Plugins
PluginsDir: /home/user/Documents/UR5/BarnYard_551/Plugins
PluginsDir: /home/user/Documents/UR5/BarnYard_551/Mods/
From your gathered logs, and checking through other publications in the community, it seems launch.json not being generated is the intended result in Ubuntu. So, creating it manually was the correct approach.
As for the error you are receving, the call aims for the GeoReferencing plugin. If said element is meant to be used in your project, please make sure it’s properly installed. On the other hand, if the plugin is not needed, either disable it from the engine, or remove it from your build.
When i created a UE5.5.1 project, these plugins were already present, therefore, I didn’t remove them. Also, these plugin are included in the UE runtime. according to the documentation regarding plugin discovery, all directories under Plugins are searched. I think this is not working for me when i compiled a standalone game for debugging. below is what i found in the forums.
I’m going to DL 5.5.1 source and compile it for debugging with the recommended code change.