This my problem when I want to run UE4Editor:
MachineId:16F7DE9A4A331A2F2B830EB9512CB4AB
EpicAccountId:e83ffc7612054c2a9edc86fdc981a130
You do not have any debugging symbols required to display the callstack for this crash.
thanks before.
This my problem when I want to run UE4Editor:
MachineId:16F7DE9A4A331A2F2B830EB9512CB4AB
EpicAccountId:e83ffc7612054c2a9edc86fdc981a130
You do not have any debugging symbols required to display the callstack for this crash.
thanks before.
You check the logs? UE4 throw them there too
Hello,
I have a few questions that can help determine the cause of the crash:
Hello sir
1:My logs:
2: Debugging Engine
3:I don’t know
4:No
Thanks
When you say you were debugging the engine, what do you mean by this? Were you debugging through Visual Studio? Could you elaborate a bit more on this point, please?
Yes through Visual Studio 2013!
First I built it without any problem but when I wanted to debug it, it failed and I got this page that I attached!(on 45% loading…the engine=in debugging)
I have attempted to reproduce your crash, but I haven’t been able to do so. Try upgrading to a newer version of the engine (keep in mind 4.10 requires Visual Studio 2015 and its C++ content) and seeing if you are still getting the same crash.
Hello,
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Have a great day