Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘ExecuteUbergraph_Player_Robot’ from node: Shoot Star Bolts in graph: EventGraph in object: Player_Robot with description: Accessed None trying to read property CallFunc_Array_Get_Item
Here is the node it is telling me is returning none
Not only “have you created the UI”, but is it actually added to the view port? Read the description of the boolean on the node.
Anyway, consider creating a variable that directly references the things you want to access rather than finding them.
Another thought is, does that graph actually work? I mean, the first pin of the sequence leads to the output, so I don’t think sequence 2 and 3 ever executes? Try moving the output node to after “update ammo”