I’m debugging game well with “-game” in VS2015.
Beakpoints work well in all my project, but don’t work in UE4.
I want to catch breakpoint in \4.10\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp
But VS says that no symbols loaded for this document.
How to rebuild UE4 core to access debug it?
Or setup UnrealBuidTool? I haven’t any ideas how to do it…
Thanks.