Debug UE4 core engine files

I’m debugging game well with “-game” in VS2015.
Beakpoints work well in all my project, but don’t work in UE4.

I want to catch breakpoint in \4.10\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp
But VS says that no symbols loaded for this document.

How to rebuild UE4 core to access debug it?
Or setup UnrealBuidTool? I haven’t any ideas how to do it…


As usual unswer to my question.

I installed “Editor symbols for debuggin” in UE Luncher in preferences of Engine version.

Than follow VS hints to remove check on one debug settings common issue.

All works now :slight_smile: