I created a widget to show debug text:
Then, I create a macro library to allow other blueprints to use it:
When I use it on my Quest 2, I have two problems:
- The text is displayed only in the left eye
- The text disappears after the timeout when I call it from begin play, but it does not disappear when I call it in other places.
Here is a blueprint which calls it from multiple places:
I don’t understand what is happening. Any insights?