Hello UDN team,
I have a general question about how I can track down errors in shipping mode. I have a bug here that doesn’t occur in all the other build configurations, only in Shipping. It only occurred a few weeks back and I am sure the functionality in question used to work in shipping too. Now I find myself lost for a possibility to debug.
There are no debug outputs on screen or in the log.
I can’t use the debugger as there are no PDBs and heavy optimization on.
I can’t print to stdout as the game detaches from the console.
Are there any practical methods to track such things down?
All my best…
Stephan