I’m experienced in C++ and interactive debugging but I can’t make this work in UE4.
I followed the tutorials around.
- Set Solution config in VS to Debug Game Editor mode. (I guess it’s the new Debug Editor)
- Set some breakpoints in the code
- Associate a debugging setion to the UEEditor.exe. (Debug → Associate. No idea how that is in english)
- Hit play on the game
Not stopping at all in there, and I know it’s executing that. Anything I’m missing here?
[EDIT]
Found this. Could this be a problem?