Would it be possible to add an option to InstalledEngineBuild.xml
that builds the Debug
configuration in addition to the DebugGame
and Development
configurations? I like working with installed builds because, in contrast to source builds, I can easily update the engine and build the new version on a different computer without interrupting work on projects. On the other hand, it’s often helpful to be able to trace into engine code and get information about local variables, even when not working on the engine itself.