[External Code]
> [Inline Frame] DinnerEditor-FastGeoStreaming.dll!Windows::AcquireSRWLockExclusive(Windows::SRWLOCK *) Line 158 C++
[Inline Frame] DinnerEditor-FastGeoStreaming.dll!UE::FWindowsSharedMutex::Lock() Line 87 C++
[Inline Frame] DinnerEditor-FastGeoStreaming.dll!UE::FPlatformRWLock::WriteLock() Line 23 C++
[Inline Frame] DinnerEditor-FastGeoStreaming.dll!FWriteScopeLock::{ctor}(UE::FPlatformRWLock &) Line 119 C++
DinnerEditor-FastGeoStreaming.dll!FFastGeoComponentCluster::ForceUpdateVisibility(const TArray<FFastGeoPrimitiveComponent *,TSizedDefaultAllocator<32>> & Components, int UpdateCounter) Line 140 C++
[Inline Frame] DinnerEditor-FastGeoStreaming.dll!FFastGeoComponentCluster::UpdateVisibility_Internal::__l5::<lambda_1>::()::__l8::<lambda_2>::operator()() Line 204 C++
[Inline Frame] DinnerEditor-FastGeoStreaming.dll!Invoke(FFastGeoComponentCluster::UpdateVisibility_Internal::__l5::<lambda_1>::()::__l8::<lambda_2> &) Line 47 C++
DinnerEditor-FastGeoStreaming.dll!UE::Tasks::Private::TExecutableTaskBase<``FFastGeoComponentCluster::UpdateVisibility_Internal’::`5’::<lambda_1>::operator()‘::`8’::<lambda_2>,void,void>::ExecuteTask() Line 904 C++
DinnerEditor-Core.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() Line 527 C++
[Inline Frame] DinnerEditor-Core.dll!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32>> &) Line 505 C++
DinnerEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) Line 779 C++
DinnerEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilIdle(int QueueIndex) Line 679 C++
DinnerEditor-RenderCore.dll!GameThreadWaitForTask(const UE::Tasks::Private::FTaskHandle & Task, bool bEmptyGameThreadTasks) Line 1277 C++
[Inline Frame] DinnerEditor-RenderCore.dll!FRenderCommandFence::Wait(bool) Line 1319 C++
DinnerEditor-RenderCore.dll!FFrameEndSync::FRenderThreadFence::~FRenderThreadFence() Line 2043 C++
[Inline Frame] DinnerEditor-RenderCore.dll!DestructItem(FFrameEndSync::FRenderThreadFence *) Line 76 C++
[Inline Frame] DinnerEditor-RenderCore.dll!TArray<FFrameEndSync::FRenderThreadFence,TSizedInlineAllocator<2,32,TSizedDefaultAllocator<32>>>::RemoveAtImpl(int) Line 2060 C++
[Inline Frame] DinnerEditor-RenderCore.dll!TArray<FFrameEndSync::FRenderThreadFence,TSizedInlineAllocator<2,32,TSizedDefaultAllocator<32>>>::RemoveAt(int) Line 2101 C++
DinnerEditor-RenderCore.dll!FFrameEndSync::Sync(FFrameEndSync::EFlushMode FlushMode) Line 2094 C++
DinnerEditor-RenderCore.dll!FlushRenderingCommands() Line 1365 C++
DinnerEditor-Engine.dll!FMaterialUpdateContext::FMaterialUpdateContext(unsigned int Options, EShaderPlatform InShaderPlatform) Line 4701 C++
DinnerEditor-Engine.dll!UMaterial::SetMaterialUsage(bool & bNeedsRecompile, const EMaterialUsage Usage, UMaterialInterface * MaterialInstance) Line 1948 C++
DinnerEditor-Engine.dll!UMaterial::CheckMaterialUsage(const EMaterialUsage Usage) Line 1832 C++
DinnerEditor-Engine.dll!UMaterial::CheckMaterialUsage_Concurrent(const EMaterialUsage Usage) Line 1844 C++
DinnerEditor-Engine.dll!FInstancedStaticMeshSceneProxy::SetupProxy(const FInstancedStaticMeshSceneProxyDesc & InProxyDesc) Line 1448 C++
DinnerEditor-Engine.dll!FInstancedStaticMeshSceneProxy::FInstancedStaticMeshSceneProxy(const FInstancedStaticMeshSceneProxyDesc & InProxyDesc, ERHIFeatureLevel::Type InFeatureLevel) Line 1422 C++
DinnerEditor-FastGeoStreaming.dll!FFastGeoInstancedStaticMeshComponent::CreateStaticMeshSceneProxy(const Nanite::FMaterialAudit & NaniteMaterials, bool bCreateNanite) Line 175 C++
DinnerEditor-FastGeoStreaming.dll!FStaticMeshComponentHelper::CreateSceneProxy<FFastGeoStaticMeshComponentBase,1>(FFastGeoStaticMeshComponentBase & Component, FStaticMeshComponentHelper::ESceneProxyCreationError * OutError) Line 537 C++
DinnerEditor-FastGeoStreaming.dll!FFastGeoStaticMeshComponentBase::CreateSceneProxy(ESceneProxyCreationError * OutError) Line 261 C++
DinnerEditor-FastGeoStreaming.dll!FFastGeoPrimitiveComponent::CreateRenderState(FRegisterComponentContext * Context) Line 327 C++
DinnerEditor-FastGeoStreaming.dll!UFastGeoWorldSubsystem::ProcessPendingRecreate() Line 333 C++
[External Code]
[Inline Frame] DinnerEditor-Engine.dll!TMulticastDelegateBase<FDefaultDelegateUserPolicy>::Broadcast(UWorld *) Line 258 C++
[Inline Frame] DinnerEditor-Engine.dll!TMulticastDelegate<void __cdecl(UWorld *),FDefaultDelegateUserPolicy>::Broadcast(UWorld *) Line 1080 C++
DinnerEditor-Engine.dll!UWorld::SendAllEndOfFrameUpdates() Line 990 C++
DinnerEditor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 2300 C++
DinnerEditor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 533 C++
DinnerEditor-TtUnrealEditor.dll!UTtEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 221 C++
DinnerEditor.exe!FEngineLoop::Tick() Line 5673 C++
[Inline Frame] DinnerEditor.exe!EngineTick() Line 60 C++
DinnerEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 187 C++
DinnerEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 271 C++
DinnerEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 339 C++
[External Code]