Deadline worker running as service with GPU access

Hello,

I’m encountering an issue where my Deadline workers, which are running as a service, are denied GPU access. This causes my Unreal Engine MRQ renders to fail, because my project specifically uses Path Tracing and requires the GPU.

From what I understand, this is a security feature on Windows that isolates services from accessing graphics hardware. I would prefer to keep the workers running as a service for our farm setup.

Has anyone found a workaround that allows a Deadline worker running as a service to have full access to the GPU for Unreal?