Hi, I’m trying to make a gore system. I was curious how the Dead Island 2 Gore system could be achieved in ue5.
I watched their video on it, they have the insides for the zombies, and a material that applies on hit which takes away some flesh, how is that done?
I want the character’s flesh to eat away like that whenever the character gets hit with a gun or a melee weapon.
I also want the ability to procedurally slice the character.
Could someone push me in the right direction?
Here’s the link for the video I mentioned: