**[FONT=Arial Black]DEVELOPER UPDATE
**
Hey everyone,
We wanted to share some exciting news that Dead End will have a class system, along with a skill system. We feel these systems will help separate us from the usual zombie survival game. Each class is based on a real world profession (Cop, Ex-Soldier, Doctor, etc). Choosing a profession will give you starting bonuses to certain skills. For example, choosing the Cop profession would give you a starting bonus to things like Small guns. Each skill will benefit gameplay and encourage teamwork as well as adding replayability. As you use a skill it will level up, so if you want to be good at something, you just do it. As your skills level up, you character will level up.
All players will have the same skills, meaning it is fair for every profession. The only point of the professions are to give players starting bonuses based on how they want to play. If you want to start off by playing a ‘warrior’ type character, you might pick the Ex-Soldier profession, but maybe later you want to play more stealthy, no problem, just start playing stealthy, and you will get better at it as you go.
While we do planning on adding Permadeath, we decided for skills, it wouldn’t be fair. (Who would want to spend all the time and effort to reach 100 in a skill, just to die and restart?) So we figured, each time you die you will take a hit to your skills, this is to make sure people still think about their in game actions before doing things, and to think of the consequences.
We don’t have everything set in stone yet, and the professions and skills will change all along the way, to ensure fun and balanced gameplay.
Here is a small taste of the skills we are considering now:
1.Strength
2.Small Guns
3.Big Guns
4.Medicine
5.Crafting
6.Archery
We hope you guys are as excited about this as we are, and we will have more to come later down the line!
If you have any questions, feedback or comments please visit us atwww.deadendthegame.com or email us at support@deadendthegame.com
- Brian