Weekly Update (First update here, 6th update overall) So this is weekly update 6.
A bit of a slow week, learning new things about the engine. The art pipeline is different, new things to learn for lightmapping, and setting up the collision, so a slow week was expected. We did, however, get several new members, and we now list all of our members on our website. So check that out under “Our Team” here: , don’t forget to sign up while you are over there!
So in terms of updates, we have 4 pictures to show you, first up is the chainlink fence. Part of the reason its taking a lot of time is, I am using this asset to learn UE4, and the new PBR materials. But next week it will be done and in engine (there are several chainlink fence variations I have done).
Next is the storage unit buildings you may of seen on Crydev. I had these in game in cryengine, but I am transferring them over now. So far I have one in the engine.
Next is two shots of some street props our other artist, Samm, is working on. They will be used all over, to populate towns and other areas. These are still WIP, so no textures yet, but we thought we would show everyone.
Still lots of learning to do, especially the material editor, its nice having custom shaders, unlike cryengine. But its also a lot to learn, so give us some time to adjust and we should pick up the pace fairly quickly, see you guys next week!