TBH i think anything that has the pulse is glitchy either assigning or deactivating. Its been like this for months now and although they was a update with a potential fix i think its still buggy.
I had to use timers and have delays ect to get anything to show so annoying.
Vote people we need these devices fixing
when testing please ensure you test on game start scenarios as this is a major one and all the devices that use it
EDIT :
I did many test and it appear the ActivateObjectivePulse() doesn’t work only when the player is hidded with FortCharacter.Hide().
When i show the player, device work as intended.
Please correct it when you have time <3
Most of us only want the objective pulse option could we not just get a basic device that does just that or just give us the vfx and a quick doc on how to setup the thing ?
It’d probs help epic fix the bugs tbh as it’d only be the 1 device not 3 and would eliminate all these extra bugs we have to deal with on these other devices that we only use for the objective pulse.
We need to ask for this in the other forums for sure.
Vote it people lets fix this by getting a new device