DeactivateObjectivePulse not working on objective_device

Summary

Calling DeactivateObjectivePulse( agent ) doesn’t make the pulse disappear, attempted with delays but still doesn’t work.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

  1. Use ObjectiveDevice.ActivateObjectivePulse on an agent
  2. Wait a few seconds
  3. Run ObjectiveDevice.DeactivateObjectivePulse
  4. Observer the pulse does not go away

Expected Result

The pulse should be deactivated.

Observed Result

The pulse stays no matter what.

Platform(s)

Windows

1 Like

Seems to be the same issue with map_indicator_device as well, gonna assume it’s anything that has DeactivateObjectivePulse.

1 Like

Is there any update or response to this? Thank you.

1 Like

TBH i think anything that has the pulse is glitchy either assigning or deactivating. Its been like this for months now and although they was a update with a potential fix i think its still buggy.

I had to use timers and have delays ect to get anything to show so annoying.

Vote people we need these devices fixing

when testing please ensure you test on game start scenarios as this is a major one and all the devices that use it

tyty

2 Likes

even ActivateObjectivePulse() doesn’t work for me :frowning:

EDIT :
I did many test and it appear the ActivateObjectivePulse() doesn’t work only when the player is hidded with FortCharacter.Hide().
When i show the player, device work as intended.
Please correct it when you have time <3

FORT-833093 has been ‘Closed’ as a duplicate of an existing known issue.
Duplicate of FORT-740137.

Duplicate of FORT-740137.

Is there public bug tracking for any of these issue numbers or is this all internal?

Can we have an update on this please ???

Most of us only want the objective pulse option could we not just get a basic device that does just that or just give us the vfx and a quick doc on how to setup the thing ?

The team is working on a way to make duplicates show status, but for now, I’ll have to look them up.

I’ll get this one escalated.

Yes, I also think that some simple device only for the objective pulse would be a good and useful addition.

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Yep 100% agree

It’d probs help epic fix the bugs tbh as it’d only be the 1 device not 3 and would eliminate all these extra bugs we have to deal with on these other devices that we only use for the objective pulse.

We need to ask for this in the other forums for sure.

Vote it people lets fix this by getting a new device :slight_smile: