yes i am, i had my export set as: 1024, .dds , source
(unrelated but anything over 1024 and the program crashes, i dont know if thats my pc or the spacescapes program)
yes i am, i had my export set as: 1024, .dds , source
(unrelated but anything over 1024 and the program crashes, i dont know if thats my pc or the spacescapes program)
{before hand, this worked perfectly in 4.14}
I’m attempting to import my spacebox dds cubemap so I can have a pretty spacebox but its failing to import it every time. did something change between versions?
LogAssetTools:Warning: Failed to import ‘…/…/…/…/…/…/Users/SithLordSparky/Desktop/spacebox.dds’. Failed to create asset ‘/Game/Textures/Space/spacebox’.
Please see Output Log for details.
LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 …/…/…/…/…/…/Users/SithLordSparky/Desktop/spacebox.dds)
Error: DDS file contains data in an unsupported format.
Error: Texture import failed
Hi there… I’ve imported a DDS file from SpaceScape without issue on 4.15. Are you using SpaceScape?
The program is touchy… BUT, I’ve saved a 4k DDS file and imported (it takes awhile!) into 4.15. Just curious, use one of the existing files, like the purple nebula and save at 1k and see if it imports. Also, are you setting to SOURCE or UNREAL? I went with SOURCE, not sure why I did… (its been a few weeks)…
so is the engine supposed to look like its frozen when its importing that?