I’m currently having a problem where my texture in Unreal look nothing like the final product in Ddo, and I just can’t seem to get the textures to work properly. I tried turning off sRGB, in all the texture maps but diff but my textures seemed to come out flat in comparison to Ddo if anybody could give me any pointer or point me to a video that would explain how I should go about getting the desired result that would be much appreciated. I added pictures below to show my problems.