本地DDC和远端DDC差异

We found that almost all UDD files are identical in both Local DDC and Shared DDC, except for a few files that differ.

Additionally, the Local DDC contains some extra files that are not present in the Shared DDC.

Here are the differences between the following types.

  • Buckets\AnimationSequence
  • Buckets\LegacyNavCollision
  • Buckets\MaterialShaderMap
  • Buckets\MaterialTranslation
  • Buckets\BulkDataList
  • Buckets\LegacyCARD
  • Buckets\LegacyTEXTURE

Any thoughts on resolving these differences?

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重现步骤
Here is our DDC Setting in BaseEngine.ini

[DerivedDataBackendGraph]

Root=(Type=Hierarchical, Inner=Local, Inner=Shared)

Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)

Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, PromptIfMissing=true, UnusedFileAge=34, FoldersToClean=-1, Path=\\someshare\folder, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)

Then on machines with the same configuration, using the same resource repository to export data for the same platform。

Hi,

I’m not sure to understand your question. The Local DDC and Shared DDC will contain several identical entries, but can also have different ones, depending which assets version you cooked locally vs which asset versions your colleagues have cooked and pushed in the SharedDDC cache. For example, if you have people at different changelists, usings assets that were modified, you will have differences. Your local DDC might have version that were not to push to the shared DDC, if you canceled a cook, got a crashes or simple network failure. What’s the exact problem you are experiencing? Do you think that the DDC is corrupted? In case of doubt, you can delete the DDC caches and start over.

Regards,

Patrick