DBV Unreal AI. Your AI Copilot that integrates Tripo, Convai and WorldLabs

DBV Unreal AI is a native artificial intelligence copilot for Unreal Engine 5.8: lightweight, fast, local-first, and privacy-respecting — with no forced subscriptions, no ads, and no tracking telemetry.

It connects directly to your running Unreal Engine editor using its native Model Context Protocol (MCP) HTTP server. Create, inspect, and modify 3D scenes using natural language, generate photorealistic worlds and 3D assets with AI, and run automated workflows safely and reversibly.

All core interactions with your engine run 100% locally on your machine. The AI assistant is flexible and completely optional: use local models with Ollama or LM Studio (100% offline), connect your active subscriptions via CLI agents (Claude Code, Google Antigravity, GitHub Copilot, Codex, Gemini), or provide cloud API keys (Anthropic, OpenAI, Google AI Studio, OpenRouter) with complete cost control.

Key Features:
• AI assistant with three distinct tiers: Local (offline), Subscription (CLI agents), and Cloud API
• Integrated support for Google Antigravity CLI, Claude Code, GitHub Copilot, Codex, and Gemini CLI
• Photorealistic world generation and placement with World Labs Marble (Gaussian Splatting .spz & collision .glb)
• 3D character generation, auto-rigging, and animation with Tripo3D v3
• Our own C++ Gaussian Splatting, drawn on the GPU with view-dependent colour: 10-million-splat scenes with no commercial plugins
• The AI edits the project’s C++ code (always as changes you review) and the app compiles it with Live Coding or Unreal Build Tool
• Live viewport inspection and capture for visual context awareness
• Interactive Help Center (F1) with Unreal Engine 5.8 guides, shortcuts, and the full guide to connect each AI, available offline
• Interface in English, Spanish and Simplified Chinese, with a warm design, dark mode and high-contrast support
• Open-source under the MIT license

DBV Unreal AI — Native AI Copilot for Unreal Engine 5.8