What’s the reason behind Dbuffer decals not having a metallic input as an option ? I know you can modify the shader.ucf but it will require to install a 40gb+ engine source code. Will we see this option in the future?
What’s the reason behind Dbuffer decals not having a metallic input as an option ? I know you can modify the shader.ucf but it will require to install a 40gb+ engine source code. Will we see this option in the future?